(PDF) GameSalad Essentials by Miguel PDF Review

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(PDF) GameSalad Essentials by Miguel DeQuadros PDF Review 2019 Read books online

(PDF) GameSalad Essentials by Miguel PDF Review

About This Book

 

Create a complete game through the course of the book with in-depth, hands-on instructions. (PDF) GameSalad Essentials by Miguel
Start making money in the ever-expanding indie developer scene with amazing games in no time
Work with all the complex powerful features of GameSalad while keeping the complex technical jargon to a minimum

Who This Book Is For

If you want to create your own game, but don’t know where to start, this is the book for you. Whether you’ve used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book’s resources.
What You Will Learn

Design your game from the initial concept to paper to screen
Set up GameSalad on your system and get started with your first project from scratch
Understand and implement logo animation and preprogrammed introduction animations
Create gameplay mechanics such as health system, lives, scoring, power ups, ammo, inventory, GUI, and more!
Use GameSalad’s new, extremely powerful tables system to create RPG-style conversations and inventory systems
Create enemies and level objectives, along with saving player progress
Polish your game and get some useful input about the challenges of game development. (PDF) GameSalad Essentials by Miguel

In Detail

This guide will teach you everything you need to know to start developing your own game, from the design process, to the creation, and in-depth development features of GameSalad.

You will start by designing your game and importing artwork, and quickly move to setting up in GameSalad. Once you set up your menu and controls, you will create players and make them attack all they find while detecting collisions. Of course, it’s important to keep track of their health, ammo, and other vitals, so you will learn that next! To spice things up further, we will add enemies, teach them how to behave (or not), and create minimaps and other objectives to keep your players hooked.

We will round off with some important details about monetization, cross-platform deployment, and other pearls of wisdom to help you on your own journey. Phew! (PDF) GameSalad Essentials by Miguel

About the Author

 

Miguel DeQuadros

 

Miguel DeQuadros is a game developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. He has been developing iPhone games since the release of the App Store back during the exciting release of iOS 2.0. Since then, working under Wurd Industries, he has developed and released nine games and one entertainment app worldwide on the App Store, with more to come. Originally interested in 3D animation and graphical design, in 2008, he got the game development “bug” and has been developing iPhone apps ever since, which also allows him to use his creativity and knowledge of 3D animation for cutscenes and videos within his apps, and he loves every minute of it. Starting from his first project, Toy Tennis, back in 2008 down to his current project, SpaceRoads, for the PC, Mac, and other platforms, he now has switched focus away from mobile platforms, and is focusing on PC, Mac, and console-based development. He now primarily uses Unity3D, 3D Studio Max, and the Unreal engine for his current and future projects in an aim to create very high-quality games. His games can be seen on the App Store on iOS, Steam Greenlight, Amazon, and IndieCity, and of course on his website, www.wurdindustries.com. His games have been reviewed on YouTube by Action Soup Studios, who have also interviewed him about the games. He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January 2010 when he started to develop his third iOS game, iMMUNE 2: Rise of the Salmonella, a 2D platformer sequel to the iMMUNE series. To this day, he continues as a professional member of the GameSalad community and continues to use GameSalad for prototyping and developing games for iOS devices, and has even even branched out to personal computer game development.

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